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Over the course of almost five years, I oversaw the conceptualisation and delivery of several of Skype’s main revenue drivers, co-authored two patents on scalable audio conferencing, and was responsible for several successful products that helped cement their position as a key tool for businesses.Ī few years later, with a group of friends that I met at Skype, I started to develop games for the app store when the iPhone first launched in 2008. But before entering the world of games, I joined Skype and worked my way through the ranks, growing from a software engineer to a product manager, working on a piece of software designed to boost Skype usage within businesses. Video games have always been a big passion of mine, from a young age. Sérgio, to kick things off, a few words about yourself please?
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Sérgio Varanda, Chief Creative Officer at Miniclip
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